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Other Games
This is a page devoted to stuff that rarely
qualifies as games.
Mostly these include mods & maps for other games, but there are some other stuff in here that I have archived as best as I can. That doesn't mean it's a definitive page of stuff I made, since there's still stuff I need to sift through to fill this page up, but that's just how it is. Flatzone Maximus (Quake)
Around Fall 2022, I joined a Quake mapping jam (specifically the Quake Brutalist Jam) out of curiosity to see if I could learn & create a Quake map to be released publicly. This resulted in Flatzone Maximus, which whilst I was impressed with at the time, nowadays I find this map to be a bit embarrassing. I didn't had much time to create something decent enough within my own personal timeframe (due to chores and other personal things going on) so it's left to be desired.
This is my only Quake map and I don't know if I'll make another video game map ever again since I'm distracted with a bunch of other projects.
NOTE 1: This requires a copy of Quake, and a source-port like Ironwail to run the mod.
NOTE 2: This is not an individual map, and the download link leads to the Quake Brutalist Jam, which includes a plethora of other cool maps aside from Flatzone Maximus. [Close]
Mandril Maze (Doom 2)
Sometime around 2019 or so, I wanted to learn how to make maps in Doom 2 for funsies. There was once a meme based on an old video taken from a compilation of shorts made with Amiga computers; and one of them was called "Mandrill Maze". It was such a meme that there exists maps recreating it in other games, and at the time (to my knowledge), Doom wasn't one of them. So I said "sure why not" and decided to create a map based on Mandrill Maze.
It basically recreates the hallway from said short, for apox. 3 minutes or so, then you have to face off the "Monkey God" or whatever silly enemy I came up with based on a pre-existing asset from Realm667's site. After that, the level is done and it repeats again. It's my only Doom map and I really only made it just for funsies than anything.
NOTE: This requires a copy of Doom II: Hell on Earth, and a source-port like UZDoom to run the WAD file.
Blockland Mods
When I was a wee one, from 2008-ish until 2016 or
so, I was an active user of a LEGO-esque sandbox
game called
Blockland. Without telling an extremely long story, it was a
painful and horrid time, community drama and all.
But hey, I did make some add-ons for it... if that
makes up for it?
Most of the add-ons I made were using a variety of software that a wee and naive stixc used. I remember back then Blender had a very complex interface that I couldn't handle (before 2.8), plus I was a Mac user for the longest time until the mid 2010s, so most add-ons were made using Cheetah3D (obscure Mac-only 3D software) and SketchUp, which was then coverted to Blockland/Torque Engine's .dts format using Milkshape 3D running within a Windows 7 VM. The earilest stuff I made that I've managed to archive dates from 2011 up to 2016 or so, with some newer stuff I made recently around 2023 purely out of nostalgia. Though most of these newer add-ons were just one-offs I made for funsies, since I got other more important things to focus on. For personal and other reasons, there won't be any downloads for any of these add-ons. But you can at least appreciate what kind of low-poly crap I made back then! The gallery below is listed from oldest add-on to newest. Earliest is from 2013, newest is from around 2023 or so.
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Miscellaneous Stuff
This section is devoted to other things I can't
really categorize.
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