My name is Charles, otherwise known by my online persona, stixc (pronounced sticks). I am a 22 year old game developer working on my pet project CyberAnima, a retro cinematic FPS ala Half-Life mixed with Zelda, with an early 2000s flare.I come from Memphis, TN, USA, and I suffer with various mental problems like high-functioning autism, ADHD, anxiety, etc. As a result, I am a very introverted, shy, and zen kind of person. Aside from game dev, I also sometimes make music, formerly making dubstep music as Digiwire, before retiring in 2021 to focus on game development.I also draw sometimes (albeit I'm not exactly the best), and I also like to mess around with computers and other tech (but not at the point of being a certified IT technician or anything).As of right now, I have never had a job in my life, nor a driver's license/car due to personal conflicts, the pandemic, and other reasons which is causing all of this to take forever. In the meantime, feel free to donate if you so choose!Brief Points:
• My name is stixc (pronounced sticks), or Charles
22 year old game dev & creative idiot
Suffering with autism, ADHD, anxiety, etc; introvert, zen
• Currently residing in Memphis, TN, USA
Developing a retro neo-noir cinematic FPS called CyberAnima
• Formerly made dance music as Digiwire
• I like to draw (mainly stupid stickfigures though I should make better art)
• I like computers and tech (not qualified to be an IT technician or anything)
I lack a job or a car since graduating high school, you can donate however

I make stuff!



Retro-Styled Cinematic 2000s FPS
In Development (ambitious pet project)

Blurred out CyberAnima screenshot with "???" on top.

CyberAnima is a retro neo-noir cinematic FPS game akin to Half-Life with elements from Zelda, alongside having a distinct early 2000s cybery style and graphics. The game is currently in slow development using Godot 4.I've been working on this game when I have the chance since 2021, with no budget. It has been in slow development since I'm still a novice with game development, combined with me dealing with various stuff in my life that's not making development pretty slow, and with me being financially screwed a lot.Right now it looks terrible, it's all just crummy city environments, temporary assets, prototype textures, etc. This is because it's hard to focus on making palatable stuff for the game, but once it reaches a presentable state, it will make more sense.Not available for purchase/download. (still in development)


Third-Person Mech Shooter
Nov. 2023 (scrapped)

A screenshot of Gearhaed's prototype

This was supposed to be a small scale mech game I wanted to make but scrapped due to it being ambitious despite my best efforts to make it as barebones and simple as possible.Not available for download.

Flatzone Maximus

Quake Map (Jam Entry)
September 28th 2022

This is my entry for the Quake Brutalist Jam, and it's pretty much my first and only Quake map. I made this within 10 days for a two-week jam, and admittedly, my map has it's flaws, but in my defense, it's literally my first ever map that's been released publicly. Made for shits and giggles rather than being a deep and complex map, but hey, I'm fine with that!


Stupid & Simple Stickfigure FPS Game
Nov. 2021 - March 2022 (scrapped)

A stupid simple short stick-figure FPS I was working on initally as a GZDoom game, before switching to an unknown easy FPS game engine before scrapping it altogether because I didn't like how the game was turning out on a fun and substance level. I doubt I'll return to this one.Not available for download.


Outdated Joke Visual Novel(?)
July 2017

PotatoQuest Screenshot

This is a joke visual novel game I made at a game developer camp at my local university in 2017. The game has tons of copyrighted assets and outdated, cringe-worthy and horrid jokes. The whole purpose of this game's existence is for me to be taught how to use RenPy.Not available for download.


May 2017

alien^crasher Screenshot

Around the 10th grade, I was working on a FPS using Scratch alongside another student in my programming class. The game somehow took inspiration from System Shock, Deus Ex, Doom, etc. But this game remained incomplete, because why would I work on a FPS game in a children's programming language? Plus I was being ambitious about it, and the engine wasn't designed for fully ambitious projects, so it's incomplete indefinitely.Not available for download.



Digiwire's SoundCloud page.

Retired Dubstep Project

I used to make dumb dubstep music for almost a decade under the alias Digiwire till retiring around March 2021. You can listen to my old Digiwire stuff on it's SoundCloud, but there is also an archive full of unreleased Digiwire material as well.

DSIS Albums

Album artwork for stixc - Drones of Sleep, Insomnia, and Strange (2022)

stixc -
Drones of Sleep, Insomnia, and Strange (2022)

In 2022, I released the ambient album Drones of Sleep, Insomnia, and Strange on Bandcamp, a compilation of ambient music I made from 2019 till 2022. Mainly inspired by Aphex Twin - Selected Ambient Works Vol. II alongside the works of Brian Eno and Biosphere. As of August 2023, it's also on streaming services, but if you want to listen to this album, I recommend you buy it off Bandcamp so you can own it in a raw .flac format, keeping it forever, etc.

Other Music

Sometimes I dump random stuff I make on SoundCloud but not by a lot.


Zero, Zip, Zilch, Nada, Nothing.

If you want to contact me for personal matters or so forth, I have:


A screenshot of Discord with someone about to message stixc

My Discord tag is just simply stixc. If you can find me on a server, you can probably DM me through there; albeit sometimes it won't work, unless you're friends with me somehow.


A screenshot of Mozilla Thunderbird with someone sending an email to stixc

If you want to email me something business related, or don't want to use my Twitter or Discord, my contact email is [email protected]