you are now entering the idiotic, nostalgic, and stupid domain of:
• My name is stixc (pronounced: sticks), otherwise known by my real name Charles.• I come from Memphis, TN, USA, and I'm 22 years old.• I am currently the solo developer & creator of my pet project CyberAnima, a narrative FPS game inspired by Half-Life and tons of 6th gen. games.• I used to make dubstep music under the name Digiwire, but I've retired from the Digiwire project around early 2021, and I occasionally do solo music & sound work.• I also like to doodle stickfigures here and there and sometimes graphic design as well.• I am also a huge fan of messing with computers and tech, but I don't want to be qualified for being a certified IT technician, that's not my career path right now.• I have high-functioning autism, ADHD, and anxiety, and as a result I prefer to live an introverted, private life.• Personally, as of right now, I have yet to find employment or acquire a driver's license since I graduated from high school, but I'm hoping that will change soon. Feel free to donate in the meantime!
I have a Ko-Fi page if you'd want to donate to me. Considering I lack a job as of right now, no driver's license, etc, I'd appreciate it if you'd give me money. Hell, you can donate me a small amount, or sent me $1,000,000,000 for shiggles. I don't care, but please do donate if you're willing to.
I make stuff!
Retro-Styled Narrative-Focused FPS
On Hold (ambitious pet project)
CyberAnima is a neo-noir narrative FPS game inspired by Half-Life, SiN, Killer7, and early 2000s aesthetics, style and graphics. The game is currently in slow development using Godot 4. (development restarted due to it previously using Godot 3)I've been working on this game when I have the chance since 2021, with no budget. If I have the time, money, and willpower to manage teams, I would love to get people on board for this project, so it can finally shine within the spotlight.As of November 2023, development is somewhat paused till 2024 starts due to personal life related reasons.
Simple Third-Person Mech Action Game
Nov. 2023 (scrapped)
Gearhaed was supposed to be a small scale simple mech action game akin to various PS1 games (i.e. Jumping Flash, Ghost in the Shell, MechWarrior), but has since been canceled because despite my best efforts to make it as simple as possible (so that it would be short and cheap), it was too ambitious for myself at the time. I dunno if I'll revisit this project, but for the time being, it's not something I want to work on.
Quake Map (Jam Entry)
September 28th 2022
This is my entry for the Quake Brutalist Jam, and it's pretty much my first and only Quake map. I made this within 10 days for a two-week jam, and admittedly, my map has it's flaws, but in my defense, it's literally my first ever map that's been released publicly. Made for shits and giggles rather than being a deep and complex map, but hey, I'm fine with that!
Stupid & Simple Stickfigure FPS Game
Nov. 2021 - March 2022 (scrapped)
A stupid simple short stick-figure FPS I was working on initally as a GZDoom game, before switching to an unknown easy FPS game engine before scrapping it altogether because I didn't like how the game was turning out on a fun and substance level. I doubt I'll return to this one.Not available for download.
Outdated Joke Visual Novel(?)
This is a joke visual novel game I made at a game developer camp at my local university in 2017. The game has tons of copyrighted assets and outdated, cringe-worthy and horrid jokes. The whole purpose of this game's existence is for me to be taught how to use RenPy.Not available for download.
Around the 10th grade, I was working on a FPS using Scratch alongside another student in my programming class. The game somehow took inspiration from System Shock, Deus Ex, Doom, etc. But this game remained incomplete, because why would I work on a FPS game in a children's programming language? Plus I was being ambitious about it, and the engine wasn't designed for fully ambitious projects, so it's incomplete indefinitely.Not available for download.
Retired Dubstep Project
I used to make dumb dubstep music for almost a decade under the alias Digiwire till retiring around March 2021. You can listen to my old Digiwire stuff on it's SoundCloud, but there is also an archive full of unreleased Digiwire material as well.
Drones of Sleep, Insomnia, and Strange (2022)
In 2022, I released the ambient album Drones of Sleep, Insomnia, and Strange on Bandcamp, a compilation of ambient music I made from 2019 till 2022. Mainly inspired by Aphex Twin - Selected Ambient Works Vol. II alongside the works of Brian Eno and Biosphere. As of August 2023, it's also on streaming services, but if you want to listen to this album, I recommend you buy it off Bandcamp so you can own it in a raw .flac format, keeping it forever, etc.
Sometimes I dump random stuff I make on SoundCloud but not by a lot.
A simple relaxing noise player I made due to mental issues
This is a simple app I made in Godot because I suffer from auditory sensory issues and because I was living in an area with horrible acoustics, so I made this to keep myself sane. This is because all other noise generating apps are just low quality YouTube "loops" that fade out and have microtransactions. This one is free (on GitHub at least) and open-source.